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Andrew Bertrand - Software Developer
Pokemon Xbox
This was a remake of Pokemon that we created for PC and Xbox.
We started developing this on PC with OpenGL, and then ported it to Xbox and DirectX.
I was primarily a gameplay programmer on this project. I created the menu system, battle system, and Pokemon team system.
The main experience with this project was cross-platform programming. I created a singleton input system, which created a platform-independent layer for checking input.
We also used files to load Pokemon species data into the game, and I created the file reading class for that. This was implemented as a wrapper class for Files, which also provided a platform-independent layer for file access.
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