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Pokemon Xbox

 

This was a remake of Pokemon that we created for PC and Xbox.

 

We started developing this on PC with OpenGL, and then ported it to Xbox and DirectX.

 

I was primarily a gameplay programmer on this project. I created the menu system, battle system, and Pokemon team system.

 

The main experience with this project was cross-platform programming. I created a singleton input system, which created a platform-independent layer for checking input.

 

We also used files to load Pokemon species data into the game, and I created the file reading class for that. This was implemented as a wrapper class for Files, which also provided a platform-independent layer for file access.

© 2014 by Andrew Bertrand. Proudly created with Wix.com

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