Andrew Bertrand - Software Developer
Rendering Engine
This is the demo project for my rendering engine. It uses my own shaders in DirectX 11 to display the demos I have set up.
The first picture displays a model using the Open Asset Import Library. The middle two images are a variations of the Blinn Phong shader. The bottom image is a demo with multiple point lights, which can be moved and have their intensity changed.
This was my first real experience with any graphics programming. The graphics-related modules are now setup in an object-oriented manner as part of the reusable Game Engine library. The setup for each demo is in a separate Demo project, as that is not generally reusable.
I am currently building on this, with the integrated Data-Driven Game Engine, in order to build a game using primarily the scripting components and the reusable engine.
