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Andrew Bertrand - Software Developer
Shaders
Implemented a variety of HLSL shaders using FXComposer.
Created basic point light, directional light, spot light, and ambient light shaders.
Also created shaders for alpha masking, displacement maps, and static environment maps.
Created filters, including grey scale, brightness, and a generic color filter.
Some of these shaders are demonstrated in my Rendering Engine project.

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